Panel Proceedings

Watch the videos and slides of our panelists' remarks, or read the transcripts of each lecture.

Panel Members

Hiroshi Ishii, Maurizio Seracini, Paolo Galluzzi, Sergio Dulio, Fernanda Viegas and Benjamin Mako Hill

Organizers

Matthew Hockenberry and Leonardo Bonanni

Florence

Currently the remarks made at the panel are available in two forms, you can read the edited transcripts of the remarks made by each participant and you can watch the video presentation (with slides) for each of our incredible panelists.

  • Transcript of Hiroshi Ishii's Remarks - A Professor of Media Arts and Sciences at the MIT Media Lab and director of the Tangible Media Group, Ishii focuses on the distinction between art and science the need for the community's appreciation of both.
  • Transcript of Maurizio Seracini's Remarks - Maurizio Seracini is a pioneer in the use of multispectral imaging and other diagnostic as well as analytical technologies as applied to works of art and structures, his remarks shed some light (both figuratively and literally) on this process.
  • Transcript of Paolo Galluzzi's Remarks - The Director of the Istituto e Museo Nazionale di Storia della Scienza, Galluzzi's remarks explore the failings of museums as educational institutions and explores the future of the web as a tool for recontextualizing the museum.
  • Transcript of Sergio Dulio's Remarks - Dulio, trained as an aerospace engineer, uses this experience as he explores and redefines the challenges of mass customization within the footwear industry - and presents the shoe as work of art.
  • Transcript of Fernanda Viégas' Remarks - Viégas focuses her research on the social side of visualization, exploring storytelling, collective sensemaking, and online identity. Her remarks help us visualize her ongoing social exploration in the Many Eyes project.
  • Transcript of Benjamin Mako Hill's Remarks - An author, technology and copyright researcher, activist, and consultant, Hill's remarks showcase the free software movement and open source software as innovation through collaboration.